8/8/2023 0 Comments Just shapes and beats blixerThen, it goes into the middle row of the level, as it spreads its arms and latches onto the sides. Then, it gets up and flies up towards the "ceiling", where the player is and bends its elbows up to the point that they touch the "ceiling". franchise appears on the bottom left, which the Boss goes through, only for another Warp Pipe to appear in the middle, which the Boss appears from, as it lands and more pink pillars appear. Then a Warp Pipe from the Super Mario Bros. It rolls from the "ceiling" to the left wall and then slides to the right when it reaches the "ground", just as light pink glows appear from the top and bottom, alerting the player that the pink area is where the Boss is rolling to. When the pillars move away, the Boss is seen as only a head again, this time with spike-balls surrounding it, acting as some sort of shield. Afterwards, light pink pillars show up on the right, alerting the player to move out of the way. The Boss, currently as simply a head, "jams" out to the beat, by pulsating (acting as a spherical equalizer), then gets its arms back, as well as sprouting legs, bops up and down a bit as spikeballs rain down from above. When the drop hits, it now has a sinister and deranged smile, which flashes white in a "wave" format (The leftmost lights up first and fades as the next one lights up and so on). As it eats the triangles, the Boss starts going through an appearance change: It sprouts out more horns, gets another eye, and right before the drop hits, a light pink glow appears around it, as it turns white. The top one is then grabbed by the Boss, who proceeds to turn it upside down and starts eating the pink triangles pouring out. A white flash covers the screen before fading away to a reveal that furthers the horror of the player: The Corrupted Tree has now broken into three, with the bottom two spewing out pink triangles. The speed of the creation increases slightly before stopping as this continues 11 more times. As it creates a block of the Tower, an explosion is made, with an array of lasers appearing with spikes on the bottom. The music picks up again, as the player(s) see the Tree of Life is now pink, completely corrupted and is now creating the Tower, which is seen throughout the game. This goes on for a little bit until the Tree of Life is completely in the pink hill and the music slows down to a halt, while pink squares float above, as the Boss delivers the last punch and disappears. When the music picks up the beat, the Boss grabs the Tree and angrily shoves it into the pink hill underneath, and then punching it further in soon after, while streams of the pink squares shootout to the side, but at an angle far away from the player. The level starts out the same as the level selection: The Boss is floating above the Tree of Life, which is now spewing out spikeballs of varied sizes and shooting out pink lasers from the middle. To view them, click on the tag on the right. Layout The following section below may contain SPOILERS! Read at your own risk! After the level, the player transitions to the second chapter of Story Mode: Island. The Square was not able to thwart the Boss's successful plan of corrupting their world and as a result, the Square (and other shapes) was shot off to a place far away. The Blue Square appears and attempts to intervene the Boss's actions, starting the level. The level itself lasts around 2 minutes and 16 seconds, plus 20 more seconds if the player is playing on Story Mode.įollowing the rampage that it caused to the player's world as well as the separation of the friend, the Boss manages to get a hold of the Tree of Life and prepares to corrupt it. Timely dashing to avoid the attacks or memorizing the attack patterns can help make this level easier for the player. Beams, triangles, shooting round spikes and ramming the player are the Boss's methods of attacks. The Boss uses attacks that are in the vein of the previous level, with those attacks upgraded to make it hard for the player to dodge. This level introduces a mechanic which the camera of the level moves, this makes the hazards and enemies move as well, forcing the player to dash in order to avoid incoming damage and to stay in the camera view. It is a somewhat more difficult than the previous boss fight. New Game, like its preceding level, is also a boss battle.
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